Automating Farming with Redstone in Minecraft
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Automating Farming Using Redstone in Minecraft
TL;DR
- Automating farming in Minecraft using redstone can involve various mechanisms and contraptions.
- For sand duplication, a checkerboard of dripleaves and turned-on levers can be used in Bedrock edition [2:1].
- Fully automating potion farms can be challenging due to the need for ingredients like nether wart that cannot be easily automated [3:2].
- Netherrack automation is not possible without the use of mods or datapacks [4:4].
- Adding auto-kill functionality to a mob farm can be achieved through mechanisms like lava blades, hopper minecarts, or piston-based systems [5:1], [5:3], [5:4].
Sand Duplication
In Bedrock edition, sand duplication can be achieved by using a checkerboard pattern of dripleaves and turned-on levers. This allows for the duplication of sand when leaving and reentering the portal [2:1].
Automating Potion Farms
Fully automating potion farms can be challenging, especially in terms of ingredient production. While brewing itself can be automated, obtaining ingredients like nether wart or blaze rods can be difficult to automate. Some suggestions include using witch/raid farms for bottles or piglin trading for water bottles [3:1], [3:8].
Netherrack Automation
Automating netherrack production is not possible without the use of mods or datapacks. Create Crafts & Additions is an example of an addon that adds a netherrack crafting recipe [4:4].
Auto-Kill Functionality in Mob Farms
Adding auto-kill functionality to a mob farm can be achieved through various mechanisms. These include lava blades, hopper minecarts, or piston-based systems. Each mechanism has its own advantages and considerations, such as preserving drops or allowing manual killing when desired [5:1], [5:3], [5:4].
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Source Threads
POST SUMMARY • [1]
Summarize
A simple dirt tower you can use early game until you get some automated Redstone farm
Posted by Magic_Shrimp_2 · in r/Minecraftbuilds · 2 months ago
1548 upvotes on reddit
12 replies
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shuffleyyy1992 · 2 months ago
Did you just call this simple
165 upvotes on reddit
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tvtango · 2 months ago
Tbf it’s just dirt platforms with ladders and lights, the vines and water give it a lot of definition
10 upvotes on reddit
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Terminator7786 · 2 months ago
Right, like wtf?
37 upvotes on reddit
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Illustrious_Mudd · 2 months ago
What is the purpose other than eco-friendly tower
143 upvotes on reddit
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adamdoesmusic · 2 months ago
They never include the trees or water in their weight calculations…
62 upvotes on reddit
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ByronJay_1313 · 2 months ago
Spotted the structural engineer
36 upvotes on reddit
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eMmDeeKay_Says · 2 months ago
Best thing I've ever built was a dirt house . Underated block imo.
35 upvotes on reddit
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MegaMinerDL · 2 months ago
u/eMmDeeKay_Says lore
16 upvotes on reddit
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Jarv_jellybeans · 2 months ago
It looks really good fsr
81 upvotes on reddit
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newuser336 · 2 months ago
The design is very human
96 upvotes on reddit
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trolley661 · 2 months ago
What is an angled car and where do I buy one?
3 upvotes on reddit
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PlaneXpress69 · 2 months ago
Like that’s actually really impressive but does it come with an angled car?
113 upvotes on reddit
See 12 replies
r/redstone • [2]
Summarize
Bedrock sand farm automation
Posted by Candid_Emu_3951 · in r/redstone · 3 months ago
So i was scrolling through YouTube and i saw a short that described a sand duplication glitch farm and because i am very jealous of you java edition players regular sand dupers i tried it out and thankfully unlike 90% of the farms found in YouTube shorts it actually worked (for bedrock players its a checkerboard of dripleaves and turned on levers and you put the sand on the dripleaves) the thing is the way that it works is that every time you leave and reenter the portal it duplicates the sand so i was wondering if theres a way to continuously leave and reenter a portal whether it be from minecarts or pistons (a picture would be really helpful) also every time i log out the sand dissapears from the dripleaves is there a way to prevent that?
3 upvotes on reddit
5 replies
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PRotter32 · 3 months ago
i found a way to automatically go through nether portals while afk. its really fast too.
1 upvotes on reddit
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Candid_Emu_3951 · 3 months ago
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PRotter32 · 3 months ago
you cant prevent them getting broken when logging out but im working on the automatic nether re-entry. dm me if you find a way before me.
1 upvotes on reddit
See 5 replies
r/redstone • [3]
Summarize
İs it possible to make a fully automatic potion farm?
Posted by atkaffasii · in r/redstone · 3 months ago
Hi so i ve been wondering if its possiple to make a potion farm that produces its own materials and with the new crafter item it might be possible to make a fully automatic potion farm does anyone have any ideas?
9 upvotes on reddit
10 replies
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RonzulaGD · 3 months ago
Only the brewing itself can be automated, automating the creation of ingredients is a problem
3 upvotes on reddit
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DardS8Br · 3 months ago
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TheSaxiest7 · 3 months ago
It would take a minimum 2 players because one would have to load your witch farm to generate those drops and the other would have to load the blaze farm to get blaze rods. Aside from that, I think you can cram every farm for every ingredient into the areas you're loading and send them to one central location to brew. Your witch farm and blaze spawned would have to be relatively close to each other too because you will have to send your items from one farm to the other dimension and have your potion farm loaded by one of the players ideally.
1 upvotes on reddit
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Oheligud · 3 months ago
No, as I don't believe there's any way to automate nether wart production.
2 upvotes on reddit
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SpecterVamp · 3 months ago
Weakness portions would work. They don’t require nether wart
1 upvotes on reddit
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Guruoftrumpet · 3 months ago
Look into Ethos channel on YouTube, his let’s play world has an auto brewer in it, and you could base your design off of that. Lotta work tho
5 upvotes on reddit
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Eggfur · 3 months ago
How would you automate getting the sand to smelt into glass to craft into bottles? You could use a witch/raid farm to get bottles directly in the overworld, but you'd need a blaze farm as well in the nether running at the same time.
That's without even thinking about the ingredients...
2 upvotes on reddit
See 10 replies
r/CreateMod • [4]
Summarize
Automate netherrack possible?
Posted by Light906 · in r/CreateMod · 4 months ago
I want to automate redstone, therefore I need Netherrack and I couldn't find a way to automate it.
3 upvotes on reddit
8 replies
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One_Dragonfly1547 · 4 months ago
I saw once that you can make netherrack from cobblestone lava and crushed netherrack thing and when you crush netherrack there is 1 for100% and second for 50%so you could do loop and after a while it should have enough so you could take it. But making mining machine in minecary would be easier + you could use it in overvorld.
3 upvotes on reddit
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ShadowX8861 · 4 months ago
I think create stuff and additions lets you craft netherrack by pouring potion of healing onto cobblestone
1 upvotes on reddit
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_Lollerics_ · 4 months ago
In the base create there is no way to automate netherrack. You either install/make a datapack or get other mods that add a netherrack crafting recipe. Create crafts & addition for example is an addon that makes a netherrack crafting recipe
4 upvotes on reddit
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NUK4M4STER · 4 months ago
netherack is non-renewable unless you have other mods installed
11 upvotes on reddit
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Cylian91460 · 4 months ago
It's actually "possible" to do it with only create, you just need to mine netherack in the nether and using movable chunk loader (aka nether_portal)
5 upvotes on reddit
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Light906 · 4 months ago
I've also thought about that, but the problem there was the infinite mining of netherrack.
- How to make such a contraption. If I dig an infinite tunnel then it needs to place blocks as bridges(if it's in cart shape)
- The more I farm, the more unefficient it gets
- I need to supply that contraption
2 upvotes on reddit
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IJustAteABaguette · 4 months ago
If that's true, then OP should probably just make a massive tunnel bore, mine a couple double chests of nether rack, and use funnels to deposit them into the factory.
Not fully automatic but enough for standard Create usage.
6 upvotes on reddit
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Jrtheroux90 · 4 months ago
Like _Lollerics_ mentioned, you could add a datapack to assist in the automation of netherrack. That's what I did, made a recipe that converted blackstone into netherrack through haunting. Bit OP but it gave me the opportunity to set up a redstone farm
1 upvotes on reddit
See 8 replies
r/redstone • [5]
Summarize
I want to add auto-kill functionality to my mob farm but I'm not sure how to do it. It's 3x2 with 23 block drop. Any ideas?
Posted by mekmookbro · in r/redstone · 4 months ago
539 upvotes on reddit
12 replies
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mukatta_kuruno_ka · 4 months ago
Red stone to push the walls in to one block
21 upvotes on reddit
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-MobsterPL- · 4 months ago
extend it 1 block down so that they die automatically from fall damage and add pistons on the layer that the hoppers are currently at and make them push and pull slabs placed on the bottom half, then if you want to kill them manually just do it from the side where it has 2 blocks
61 upvotes on reddit
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mekmookbro · 4 months ago
Good idea but I want to be able to afk here and 24 block drop won't kill mobs with armor, chicken jockeys and witches and they'll just fill up the mob cap.
I'm temporarily using campfires now, when I get some slime balls I'm gonna make one of the side walls open, start a water stream from the other side and drop the mobs down into another killing area with campfires.
If only you could push hoppers with pistons lol, it'd be a lot simpler.
22 upvotes on reddit
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Terminatorskull · 4 months ago
You can place a hopper minecart in a cauldron, and use a piston to move that. Or If the bottom blocks can be scaffolding, you can fit a hopper minecart inside the block, and move it with slime blocks or something like that
1 upvotes on reddit
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F3NR1S_ · 4 months ago
I can't remember how it works but I saw a video where someone managed to get a hopper minecart stuck in another block (I think it was a cauldron) and was then able to push that with a piston.
9 upvotes on reddit
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Jajoo · 4 months ago
maybe u could do a hopper cart situation?
1 upvotes on reddit
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mekmookbro · 4 months ago
I want to be able to switch between auto and manual killing though. I tried lava blade but it's burning most of the drops, I'll try raising it a couple more blocks.
88 upvotes on reddit
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CuzImPixle · 4 months ago
Just use a lava bucket and a dispenser at head height and hook it to a button and use the lava to auto kill em
7 upvotes on reddit
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Nexxus3000 · 4 months ago
You’d have to replace the hoppers with a minecart hopper setup, but you could use a series of block swappers to toggle between magma blocks or regular ones. Something I did in unoptimized witch farms when I didn’t care to bomb the world
15 upvotes on reddit
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tane_rs · 4 months ago
A wolf in a minecart actually works for this, it's just a little slow
7 upvotes on reddit
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mikesbullseye · 4 months ago
Could the mob target the wolf? I want to add AFK experience game to my creeper farm, but have yet to use wolves in farms
1 upvotes on reddit
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richyfreeway · 4 months ago
What I've done in the past is have the lava run a distance so you only have the last 2 blocks of lava flow in the kill chamber.
I control whether the lava is in the chamber or not with a piston.
7 upvotes on reddit
See 12 replies
r/Minecraft • [6]
Summarize
Does anyone else just refuse to make farms?
Posted by NyxiesPuppet · in r/Minecraft · 5 months ago
Everyone talks about having an iron farm, a gold farm, etc. Some people make bamboo farms, cactus farms, creeper farms.
I understand how (and YouTube is always an option) but to me it just takes the fun out of it. I built a sugarcane farm in one of my worlds because I wanted to fill a library with books, but I found it easier/more fun to just go find the stronghold and a mansion and loot their books. Whether that saved time or not idk.
Farms just seem like cheating to me. Not in a you-dont-deserve-your-achievements type of cheating, but a this-takes-all-of-the-fun-out-of-it cheating. Idk. I feel so much more accomplished with my stacks of iron after cave diving for a few hours versus the several chests from an iron farm. The Redstone and mechanics of farms can be pretty impressive, but to me getting resources is half the fun.
Also, farms are generally ugly. Lol. I've seen youtubers make giant builds around them so you don't have to look at them, but that in itself is just too much time and resources when I could just get all those resources over time.
Maybe I just enjoy exploring more than the people who would rather get straight to doing big builds.
481 upvotes on reddit
12 replies
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Dovaskarr · 5 months ago
It is usually like this.
I am a miner and an industiralist. I will make factories and will go deep.
One friend just explores. He will just go on zhe surface and bring back animals and other stuff (modded server so we got alex mobs and a lot of other stuff)
One is a builder. He legit does not know how to read coordinates in game but he knows how to use wood for buildings. He will also breed villagers, trade and do the boring stuff. He likes that.
Personally I would just want to mine. Let me loose into a cave and I will come back with a ton of stuff, but no one knows how to effectievly build a farm like me (especially with modded stuff).
1 upvotes on reddit
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Pingukiisu · 5 months ago
I have never in my life made a farm XD other than actual farms with fields loll
And like it's been said I like being a hunter gatherer on mine 😌
47 upvotes on reddit
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Kat-but-SFW · 5 months ago
Same here. I have a lot of fields and mines and clear cut forests and trading routes. No automation, it's very rustic.
8 upvotes on reddit
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DocJawbone · 5 months ago
Same. I will build thematic farms - like fields of wheat and any plant, livestock, etc. But I won't make those crazy iron golem or enderman-murdering farms or whatever. Not that I begrudge anybody who wants to play that way.
1 upvotes on reddit
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StarlightFalls22 · 5 months ago
Cobblestone generators are the least farm-feeling farms in existence, in my opinion.
3 upvotes on reddit
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Eggfur · 5 months ago
It's great that Minecraft supports so many different styles of play, and I guess that's one reason why it's been so popular for so long.
Personally, I play almost exclusively in creative designing farms and redstone contraptions.
I've also heard people say that grinding Minecraft from start to Ender dragon can get a bit samey after a while. Farms are a good way of adding variety or late game goals to a Minecraft world - especially if you don't always build the same designs every time - and eventually start to design your own
77 upvotes on reddit
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z0Tweety · 5 months ago
Just play the game the way you enjoy it most. I like making farms. I don't even want the items sometimes. I just like to make a machine that works
282 upvotes on reddit
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johnny_thunders_ · 5 months ago
QUARTZ MINING BABY
3 upvotes on reddit
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Sloblowpiccaso · 5 months ago
You’re a hunter gatherer, im an industrialist. Minecraft is for both of us. I enjoy starting with nothing and then getting everything, even more than ill ever need and building big mega projects
I like the look of farms undecorated, i think its cool to watch how they work. Its just different for different types of players.
755 upvotes on reddit
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nilsh32 · 5 months ago
I'm the same. I love building farms, and I make them way more complicated so that I can make them look cool, have controls, etc. I like building those kind of mechanical things. I have a big lab where all my farms are, and I care about how it all looks. Similarly, I love building minecart rail infrastructure, even though I have Elytra to get around.
You can't make a farm for everything. So while now it's easy for me to get iron and gunpowder, other things are still difficult, so there's still the element of having valuable resources you use sparingly, using plentiful materials for big projects, etc.
Finally, I like the "lore" of having an industrialized homestead with farms and prosperity, but it's still a cold survival world out there beyond it. For instance, I have a settlement on a mushroom island which is 22k blocks away from my city where the farms are. It's not trivial to travel between them, so I either have to stock up for my journey, or find materials locally, if I'm far away.
The farms make things easier if you are local to them, but I still feel like I have all the elements of a survival world.
5 upvotes on reddit
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ronbron · 5 months ago
I’m a hunter gatherer who came to farms late in the game when I started major projects and realized I was resource-bound. The farms aren’t an end for me, they’re just a means to keep playing the game the way I want to.
101 upvotes on reddit
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nonuntitled · 5 months ago
seems you've already got a method worked out but if you get tired of that I suggest getting a beacon with haste 2 which allows you to instamine stone
It's a lot more interesting than sitting in front of a cobblestone generator and makes mining out large areas kinda fun actually
5 upvotes on reddit
See 12 replies
r/redstone • [7]
Summarize
How do you make automatic wheat farm
Posted by Level-Championship47 · in r/redstone · 6 months ago
Hi there
Usually if u put a block of water u can farm near it 4 wheat blocks all directions
So to speak if u place 2 water blocks from each other u can place 8 wheat blocks in between them
I used to make large fields of aprox 80 blocks of wheat on 80 with water blocks in the middle and place a fence or something si i wont fall
Any way to automate this
10 upvotes on reddit
9 replies
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Megan_VGC · 6 months ago
I think the best automated farms for crops like wheat and potatoes are villager powered because those are the only way to automate them that don’t require the player to do the replanting. Wheat is a bit complicated though because by default when villagers harvest wheat they convert it to bread before trying to trade it with other villagers.
6 upvotes on reddit
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Megan_VGC · 6 months ago
I found one turorial that should do what you’re looking for: https://youtu.be/iM1GRMtxit8?si=ehv5smx_yW1mIkGH . This farm uses villagers for auto harvesting but picks up the wheat with hoppers before they can convert it to bread and then dispenses seeds back to the villagers so that they can replant.
1 upvotes on reddit
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Corbert · 6 months ago
though, especially for larger designs, i'd recommend just completely filling up the villager's inventory with seeds.
that way they can't pick up the wheat at all and you can simply collect it with a couple of hopper minecarts. saves you a ton of hoppers, is less laggy, and you don't have to worry about how you get the seeds back up to the villagers.
6 upvotes on reddit
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Level-Championship47 · 5 months ago
Thank you
By any chance you happen to know any cow farm also?
2 upvotes on reddit
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Oheligud · 5 months ago
Yeah, just dispense water on them occasionally. It's hardly worth it though, wheat is a pretty terrible food source, and you have to replant it by hand.
If you're bothering with redstone, then you might as well set up a pumpkin pie farm. If you're really dedicated to wheat, set up a villager wheat farm.
2 upvotes on reddit
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Level-Championship47 · 5 months ago
I havnt played the game for years
Last patch i played was aprox before microsoft buyed the game
Only use for wheat is to feed cows
And is there a way to take vilagers by hands hostage?
2 upvotes on reddit
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Embarrassed-Map9797 · 5 months ago
Either a lead or minecart would work for taking villagers
1 upvotes on reddit
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spicy-chull · 5 months ago
You can make a micro-wheat farm. Uses bonemeal, but produces more quickly if you've got the bonemeal.
It's what I used until I needed 81 shulkerboxes of wheat...
Then I build a big villager farm grid, and did the filling up their inventory with seeds trick.
1 upvotes on reddit
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fireburn256 · 5 months ago
villager powered - build and forget about it.
bonemeal powered - compact (4 by 3 by 5), still requires villager and tons of bonemeal
1 upvotes on reddit
See 9 replies
r/technicalminecraft • [8]
Summarize
Is it worth making a raid farm to get Redstone from witches?
Posted by Complex_Wrap5791 · in r/technicalminecraft · 6 months ago
Basically the title. I want a lot of Redstone to be able to make farms and whatever, but I also wouldn't mind xp, totems, emeralds, etc. So, would it make more sense to use a raid farm for Redstone, or a witch farm?
44 upvotes on reddit
11 replies
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morgant1c · 6 months ago
You get way more redstone from a simple stacking raid farm than even a double witch hut farm.
49 upvotes on reddit
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legomann97 · 6 months ago
Yes, yes, 1000% yes. I almost always make raid farms my third farm I go for (after iron and slime) - the drops you get from it are all useful. Emeralds for trading, enough gunpowder for my mid-game, glowstone for nice lighting, and of course, redstone for more farms. I always use ianxofour's stacking raid farm - it works like a dream and is very simple for the drops it produces. Only 1 problem, it's a bit dangerous. If you don't have ALL the protections ian lists in the video, vexes can and will kill you eventually. For this reason, if I'm AFKing, I like to enter the farm with only my sword - those are replaceable since I have villagers.
6 upvotes on reddit
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f*ckYouClocks · 6 months ago
I built this farm and never got any vexes. but I havent used it that much. are you using sharp V and sweeping edge III on a netherite sword?
2 upvotes on reddit
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legomann97 · 6 months ago
Not netherite, but yes to sharp 5/sweeping edge 3. Not sure that it being netherite would do much though, it being a half a heart difference
1 upvotes on reddit
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TheVoidScreams · 6 months ago
Honestly the thing that made the biggest difference for me beyond the gear involved was an auto clicker. I made the redstone clock timer but human clicking is just too unreliable. I set it to click every 30gt and I never have vexes spawn ever anymore.
1 upvotes on reddit
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legomann97 · 6 months ago
I use an autoclicker, 1.5 seconds like Ian says.
1 upvotes on reddit
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Astro_Venatas · 6 months ago
I would really advise against a witch farm. They’re just not very efficient. A stacking raid farm gets you a lot of other items such as emeralds and totems too. I really like this video. Compared to other raid farms its easy to build. However you do need to design a storage system for it. https://youtu.be/n3mOlrMGjUg?si=AIRavFPlzDEmYIp-
7 upvotes on reddit
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gordon_shumway___ · 6 months ago
There's a tutorial on how to improve the storage on youtube. I opted against it and added more chests. I think I'll add a new system once the crafting table is there if the farm isn't patched out by then.
2 upvotes on reddit
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FrunoCraft · 6 months ago
I strongly suggest to hook up shulker box loaders to this farm.
5 upvotes on reddit
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gghumus · 6 months ago
I think a raid farm is probably easier to build than a witch farm. And way faster too - so probably not, unless your base is in a swamp and you want passive drops
4 upvotes on reddit
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fine03 · 6 months ago
yep, decent stacking raid farm produces more witch drops than multiple witch huts, more than 4 huts that require a special seed
18 upvotes on reddit
See 11 replies
r/CreateMod • [9]
Summarize
How to Automate my Gantry?
Posted by Shot-Position-5804 · in r/CreateMod · 7 months ago
2 upvotes on reddit
5 replies
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Pasta-hobo · 7 months ago
You want a gearshift, toggle latch, and redstone contacts.
Connect the redstone contacts on both ends of the farm, make sure they both feed into the Toggle Latch, which in turn feeds into the gearshift. The Toggle Latch with activate the gearshift when it hits one end, and deactivate it when it hits the other, alternating the rotation going into the gantry, and therefore switching its linear direction.
4 upvotes on reddit
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Kagora_Inova · 5 months ago
For some reason the redstone contacts "stick" to each other. There's no connection and change direction. They simply connect, become rigid, change the redstone signal, and don't budge unless I break one of the redstone contacts. If you're comfortable enough for me to DM you pictures I took of my build so you could help me, I would appreciate it very much.
1 upvotes on reddit
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DeuteriumH2 · 7 months ago
without being too versed in redstone, it would definitely be easier to use a minecart contraption
4 upvotes on reddit
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Shot-Position-5804 · 7 months ago
I’m actually following a YouTubers creation..I kinda stole his design but can’t figure out how he did the redstone he had a picture at some point but I can’t figure it out 😅
3 upvotes on reddit
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DeuteriumH2 · 7 months ago
you need to send a redstone pulse to a gearshift on the gantry shaft each time you want it to change direction
3 upvotes on reddit
See 5 replies
r/technicalminecraft • [10]
Summarize
1.20.2 Redstone Farm
Posted by felix-staude · in r/technicalminecraft · 8 months ago
I need a lot of redstone. But i dont want to build a stacking raid farm, what is the best way to farm a huge amount of redstone?
5 upvotes on reddit
8 replies
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fireburn256 · 8 months ago
Get tons of clerics, buy redstone.
10 upvotes on reddit
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KubekO212 · 8 months ago
Alternatively use void trading
3 upvotes on reddit
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Juleseye · 8 months ago
You could build a villager gifting farm
5 upvotes on reddit
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qxzyxzwqw · 8 months ago
why not build a stacking raid farm
8 upvotes on reddit
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felix-staude · 8 months ago
Because i think its way too overpowered and i want to try new farms
1 upvotes on reddit
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Lord_Sicarious · 8 months ago
Last I looked into it, broadly speaking, for automatic farms, the ranking was as follows:
- Stacking Raid Farm
- Multi-Witch Hut Farm
- Regular Raid Farm
- Single Witch Hut Farm
Alternatively, depending on what you mean by a "huge" amount, trading with clerics might be an option. You'd need a clicking script to automate it, but void trading with Clerics (or just having a large number of clerics, if you don't wanna use glitches) can outpace even a Stacking Raid Farm for redstone acquisition if done fast enough, at 24 redstone per trade.
15 upvotes on reddit
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tammon23 · 8 months ago
Option 5) Villager Gift Farm, but laggy
3 upvotes on reddit
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ExiledTrouble · 8 months ago
Witch hut farm, but it's still not as good as stacking raid farm
8 upvotes on reddit
See 8 replies
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How to automate farming using redstone in minecraft
Here are some key considerations for automating farming using redstone in Minecraft:
Redstone Basics: Familiarize yourself with the basics of redstone, such as redstone dust, repeaters, comparators, and redstone torches. These components are essential for creating automated systems.
Water and Crop Placement: Set up a water source near your crops to hydrate the farmland and ensure optimal growth. Place your crops in a pattern that allows for efficient harvesting and replanting.
Observer Blocks: Use observer blocks to detect changes in the growth stages of your crops. This can trigger redstone circuits to automate harvesting or replanting.
Piston Mechanisms: Utilize pistons to break mature crops automatically. When powered by redstone, pistons can push or pull blocks, allowing for automated harvesting.
Hopper Systems: Incorporate hoppers into your design to collect harvested crops and transport them to a storage system. Hoppers can also be used to replant seeds automatically.
Timing and Redstone Clocks: Create redstone clocks or pulse generators to control the timing of your automated farming system. This ensures that crops are harvested and replanted at the desired intervals.
Recommendation: To automate farming using redstone in Minecraft, consider building a simple system using observer blocks, pistons, hoppers, and redstone circuits. Start with a small-scale design and expand as needed. There are also numerous tutorials and guides available online that provide step-by-step instructions for more complex automated farming setups. Experimentation and creativity are key to finding the best solution for your specific needs.
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